Priority 1: Gameplay

Movement: Fast Smash Bros with a dash and customizable move-set.

Combat: Emphasis on creative combos Dozens of secondary weapons to be discovered, allowing for unique play styles and encounters.

8-way dash has no invincibility-frames, making spacing, movement, and setups pivotal to survival.

Few enemies will have contact damage, adding depth to combat encounters.

Create difficulty in gameplay with enemy offense, defense, and AI evolution (Cuphead & Sekiro) rather than simply increasing enemy quantity, damage, and hp.

  • Story:

    • A modest family story about shaping the future and overcoming evil.

    • Dozens of immodest side quests.

      • Action & character focused.

        • Meet interesting characters.

          • Watch them develop, for better or worse, as you’ll encounter them many times.

      • Not a single fetch quest!

    • Memories:

      • Experience the world’s lore by playing and fighting through the past events yourself.

      • Receive the weapon of the NPC you play as in each memory.

    • Massive amounts of interactive dialogue creating a living and reactive world.

    • Player choices in main dialogue will affect the outcome of the entire kingdom.

Art & World:

Many different areas; each unique to each-other but thematically unified in themselves.

Unique, circular world layout.

Beautiful, imaginative, and inspired pixel art.

Smooth animation.

Inspiration from esoteric masters like Stanley Donwood and Zdislaw Beksinski.

  • MILESTONES:

    • 300+ character, environment, and effect sprites drawn and approved

    • 250+ script, side-quest, and memory pages written and edited

    • Splinter Limb future expansion:

      • Pre-production complete.

      • An independent game with added mechanics, new areas, a new story, a new protagonist, and a new end goal.

      • Bridge the gap between worlds and explore the outer ring of Sinnocence, where reality falls apart.

      • Unlock playable characters with unique abilities.

        • Instantly swap to new characters when necessary during combat and quests.